

This is a very important point which is common to all fighting games, so this might get a little long. The impression of how strong that character is changes drastically based on the person playing. GamesBeat: What characters, if any, have been especially problematic when it comes to balancing the Dead or Alive 5 roster? Why? We definitely have ideas for new systems, but for those reasons, we decided not to add them to Last Round. We have also shown that Dead or Alive can hold its own as a legitimate tournament fighter, and we didn’t want to do anything to put that at risk.

The overall player numbers would shrink, rendering all the things we’ve tried to do so far meaningless. We also tried introducing some new combat systems, but we felt that making the system more complex wouldn’t be good for casual players. So the amount we change varies on what kind of change we’re making, but almost all characters need rebalancing. We also realize when we look back at player data that some things are not quite right, and we fix those. Then we go back and balance the existing characters to make sure they can hold their own against these unique new characters. Yohei Shimbori: When we add new characters, we usually use the new characters’ unique qualities to make them as strong as the existing characters. GamesBeat: What about the Dead or Alive 5: Ultimate roster did Team Ninja feel needed to be addressed going into Dead or Alive 5: Last Round?
